Digital Library
Search: "[ author: 김휘강 ]" (66)
헨젤과 그레텔 : 게임 내 아이템 거래를 기반으로 한 GFG 탐지 방안
이경민,
김휘강,
Vol. 28, No. 6, pp. 1415-1425,
11월.
2018
10.13089/JKIISC.2018.28.6.1415
주제어: Online Games, MMORPG, game bot, GFG, Trading Network, Online Games, MMORPG, game bot, GFG, Trading Network
![](https://d2kjln74dkk4oj.cloudfront.net/img/doi_icon.png)
주제어: Online Games, MMORPG, game bot, GFG, Trading Network, Online Games, MMORPG, game bot, GFG, Trading Network
위협 모델링을 통한 스마트밴드 보안 요구사항 분석
강수인,
김혜민,
김휘강,
Vol. 28, No. 6, pp. 1355-1369,
11월.
2018
10.13089/JKIISC.2018.28.6.1355
주제어: Security requirement, Smart band, Threat modeling, Security requirement, Smart band, Threat modeling
![](https://d2kjln74dkk4oj.cloudfront.net/img/doi_icon.png)
주제어: Security requirement, Smart band, Threat modeling, Security requirement, Smart band, Threat modeling
S.O.S : Shield of Steam API 콜 버스마크 기반의 온라인 게임 ESD DRM 보호
오동빈,
김휘강,
Vol. 28, No. 6, pp. 1297-1307,
11월.
2018
10.13089/JKIISC.2018.28.6.1297
주제어: Steam, Game ESD, Online game security, API Call birthmark, Steam, Game ESD, Online game security, API Call birthmark
![](https://d2kjln74dkk4oj.cloudfront.net/img/doi_icon.png)
주제어: Steam, Game ESD, Online game security, API Call birthmark, Steam, Game ESD, Online game security, API Call birthmark
행위 시간 간격 기반 게임 봇 탐지 기법
강용구,
김휘강,
Vol. 28, No. 5, pp. 1153-1160,
9월.
2018
10.13089/JKIISC.2018.28.5.1153
주제어: Online game, Bot detection, Machine Learning, Online game, Bot detection, Machine Learning
![](https://d2kjln74dkk4oj.cloudfront.net/img/doi_icon.png)
주제어: Online game, Bot detection, Machine Learning, Online game, Bot detection, Machine Learning
메모리 추가 신경망을 이용한 희소 악성코드 분류
강민철,
김휘강,
Vol. 28, No. 4, pp. 847-857,
7월.
2018
10.13089/JKIISC.2018.28.4.847
주제어: Malware classification, Visualization, Memory Augmented Neural Network, Malware classification, Visualization, Memory Augmented Neural Network
![](https://d2kjln74dkk4oj.cloudfront.net/img/doi_icon.png)
주제어: Malware classification, Visualization, Memory Augmented Neural Network, Malware classification, Visualization, Memory Augmented Neural Network
Threat Modeling을 이용한 PS4와 PC간의 Remote Play 상황 속 위험 분석
김혜민,
김휘강,
Vol. 28, No. 1, pp. 135-143,
2월.
2018
10.13089/JKIISC.2018.28.1.135
주제어: Remote Play, PS4, Internet, Threat modeling, Remote Play, PS4, Internet, Threat modeling
![](https://d2kjln74dkk4oj.cloudfront.net/img/doi_icon.png)
주제어: Remote Play, PS4, Internet, Threat modeling, Remote Play, PS4, Internet, Threat modeling
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Vol. 34, 2024
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